A Trip Down Memory Card Lane
David Kassin and Robert Kassin
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Ep.301 – For Super Players: How Super Mario Bros.: The Lost Levels Stayed Hidden for Seven Years
In 1986, Nintendo released a Mario sequel so difficult that it never left Japan. In this episode, David and Rob trace the full story of \Super Mario Bros.: The Lost Levels\ -- from the arcade…
Ep.300 – Humble Beginnings: The History of A Trip Down Memory Card Lane
In 2020, two brothers who had grown up eleven years and a world apart found themselves with nowhere to be and a shared love of video games. What started as an excuse to hang out became \A Trip Down…
Ep.299 – Ground Pounders: Breaking Down the Wall That Built First-Person Shooters with Red Faction
In 2001, a mid-sized studio in Champaign, Illinois released a first-person shooter that let players blast through walls nobody told them they could blast through. \Red Faction\ was built by a team…
Ep.298 – Follow the Light: How Remedy Found Alan Wake in the Dark
In 2005, \Remedy Entertainment\ walked onto the E3 show floor with a stunning technology demonstration and one of the most ambitious pitches in gaming: an open world psychological thriller set in a…
Ep.297 – Too Little, Too Late: Why the Atari 7800 Never Got the Launch It Deserved
In 1986, \Atari\ released the \Atari 7800 ProSystem\, a console that had actually been ready since 1984, built by an outside engineering firm called General Computer Corporation and designed to…
Ep.296 – Tee It Up: How Golf (1984) Set the Template for an Entire Genre
In 1984, Nintendo released \Golf\ for the Famicom, a game that almost never existed. Every developer Nintendo approached to build it turned the project down, convinced that fitting eighteen holes of…
Ep.295 – Frame By Frame: The Handcrafted Art That Made Metal Slug (1996)
In 1996, Nazca Corporation released \Metal Slug\ on the Neo Geo MVS arcade system, a run and gun game so dense with hand drawn animation that it required extra hardware just to be ported to home…
Ep.294 – When Life Gives You Lemons: An Evolutionary Journey into Portal 2
In 2011, Valve released \Portal 2\, the sequel to one of the most beloved puzzle games ever made. In this episode, we trace the game's unlikely development story, from a scrapped prequel built around…
Ep.293 – An Unsolvable Maze: The Secret Algorithm Behind Entombed (1982)
In 1982, Western Technologies released \Entombed\ for the Atari 2600, a scrolling maze game published by a division of Quaker Oats that almost nobody played and nearly everyone forgot. In this…
Ep.292 – Built To Last: LEGO Star Wars and the Brick That Refused To Quit
In 2005, \LEGO Star Wars: The Video Game\ arrived on shelves seven weeks before the film it was partly based on, built by a studio working out of a cottage in the English countryside, and rejected by…
Ep.291 – The God Game Reborn: How Black & White Dared Players to Choose
In 2001, \Black & White\ asked a question that most games still don't bother asking. What kind of god would you be? Developed by Peter Molyneux and Lionhead Studios over three years, built on…
Ep.290 – A World That Feels Alive: The Systems, Simulation, and Evolution of Elder Scrolls IV: Oblivion
In 2006, \The Elder Scrolls IV: Oblivion\ set out to do something few games had truly accomplished at the time. It tried to build a world that felt alive. In this episode, we explore how Bethesda…
Ep.289 – Stand By For Titanfall: Reinventing Movement and Mechs in the Modern Shooter
In 2014, \Titanfall\ introduced players to a faster way of moving through a first person shooter battlefield. Built by Respawn Entertainment after the dramatic departure of its founders from Infinity…
Ep.288 – The Foundation of the Fight: How Street Fighter II Standardized the Modern Fighting Game
In 1991, \Street Fighter II\ stepped into Japanese arcades and quietly solved a problem developers had been wrestling with for years. In this episode, we explore how Capcom shifted from short,…
Ep.287 – Radical in its Quiet: Why Stardew Valley Redefined Success in the Era of Blockbusters
In 2016, \Stardew Valley\ quietly launched on Steam at a time when the industry was defined by massive budgets, live service roadmaps, and blockbuster spectacle. In this episode, we explore how Eric…
Ep.286 – A Catalog of Possibility: The Rise and Fall of the Atari Program Exchange
In 1981, Atari quietly launched the \Atari Program Exchange\, opening its doors to hobbyists, students, and programmers who did not work inside the company walls. In this episode, we explore how Dale…
Ep.285 – The Space Between Eras: Exploring the Development, Systems, and Legacy of Bahamut Lagoon
In 1996, Square released \Bahamut Lagoon\ at a moment when the studio was split between mastery of the 16 bit era and uncertainty about the future. In this episode, we explore how a younger team…
Ep.284 – Handlebars and Hard Lessons: How Paperboy Was Built, Broken, and Rebuilt on the Arcade Floor
In 1985, Atari released \Paperboy\, an arcade game that looked simple at a glance but demanded something entirely different once players grabbed the handlebars. In this episode, we explore how…
Ep.283 – A World That Doesn’t Wait: Why Romancing SaGa Broke the Rules of Traditional RPG Design
In 1992, Square released \Romancing SaGa\ for the Super Famicom, challenging players to navigate a world that refused to explain itself. In this episode, we explore how Akitoshi Kawazu’s design…
Ep.282 – A Notebook Full of Secrets: The Story of Hotel Dusk: Room 215
In 2007, \Hotel Dusk: Room 215\ arrived on the Nintendo DS and quietly proved that handheld games could tell slow, moody, adult stories. This week, we explore how the studio Cing used Nintendo’s…
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A Trip Down Memory Card Lane has published 301 episodes since September 2020, covering topics in History, Leisure.
A Trip Down Memory Card Lane is currently highly active with new episodes weekly. Average episode length is 59m.
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