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Tron - 1982 - Bally Midway
Tron, Bally Midway's multi-game sci-fi shooter from 1982, was built on MCR II hardware, a glowing joystick, and a set of four distinct gameplay challenges inspired by the Disney film. This episode…
Pole Position - 1982 - Namco
Pole Position, Namco's Formula One racing simulation from 1982, was built on groundbreaking dual 16-bit processors, a real-world Fuji Speedway track, and immersive cockpit controls. This episode…
BurgerTime - 1982 - Data East - Bally Midway
BurgerTime, Data East's quirky maze action game from 1982, was built on fast-paced ladder-and-platform gameplay, oversized burger ingredients, and a chef armed with nothing but pepper. This episode…
Zaxxon - 1982 - Sega
Zaxxon, Sega's pioneering isometric space shooter from 1982, was built on innovative angled perspective graphics, altitude-based gameplay, and fuel management mechanics. This episode covers how it…
Joust - 1982 - Williams
Joust, Williams' groundbreaking action game from 1982, was built on innovative physics, two-player simultaneous gameplay, and a quirky medieval theme of knights riding flying ostriches. This episode…
Robotron - 1982 - Williams
Robotron, Williams' groundbreaking twin-stick shooter from 1982, was built on dual joystick controls, overwhelming swarms of enemies, and relentless single-screen action. This episode covers how it…
Dig Dug - 1982 - Namco
Dig Dug, Namco's underground action game from 1982, was built on dynamic digging mechanics, unique enemy designs, and clever risk-reward scoring. This episode covers how it was developed, the…
Centipede - 1981 - Atari
Centipede, Atari's vibrant insect-blasting shooter from 1981, was built on colorful raster graphics, a distinctive trackball controller, and an unpredictable swarm of enemies that kept players on…
Qix - 1981 - Taito
Qix, Taito's abstract strategy-action game from 1981, was built on dual-processor hardware, innovative area-claiming mechanics, and a completely original concept that stood apart from traditional…
Gorf - 1981 - Bally Midway
Gorf, Bally Midway's genre-blending space shooter from 1981, was built on a multi-mission design, synthesized speech, and a talking villain that mocked players in real time. This episode covers how…
Tempest - 1981 - Atari
Tempest, Atari's groundbreaking vector shooter from 1981, was built on color vector graphics, a rotary spinner controller, and wildly original tunnel-based gameplay. This episode covers how it was…
Scramble - 1981 - Konami
Scramble, Konami's side-scrolling shooter from 1981, was built on forced scrolling, fuel management, and multi-stage progression that gave players a real mission to complete. This episode covers how…
Galaga - 1981 - Namco
Galaga, Namco's fixed space shooter from 1981, was built on multi-CPU hardware, dual-fighter mechanics, and precise bullet logic that redefined the genre. This episode covers how it was developed,…
Frogger - 1981 - Sega-Gremlin
Frogger, Sega/Gremlin's traffic-dodging arcade hit from 1981, was built on deceptively simple joystick controls, grid-based gameplay, and one determined frog. This episode covers how it was developed…
Donkey Kong - 1981 - Nintendo
Donkey Kong, Nintendo's genre-defining platformer from 1981, was built on character-driven storytelling, multi-screen level design, and clever hardware limitations. This episode covers how it was…
Rally-X - 1980 - Namco
Rally-X, Namco's innovative maze chase game from 1980, was built on dynamic scrolling, a tactical radar, and fuel management. This episode covers how it was developed, the hardware behind it, the…
Battlezone - 1980 - Atari
Battlezone, Atari's immersive 3D tank combat game from 1980, was built on vector graphics, dual joystick controls, and a pioneering first-person perspective. This episode covers how it was developed,…
Phoenix - 1980 - Amstar Electronics
Phoenix, Amstar Electronics' ambitious fixed shooter from 1980, was built on multi-stage gameplay, colorful alien birds, and one of the first arcade boss fights. This episode covers how it was…
Berzerk - 1980 - Stern Electronics
Berzerk, Stern Electronics' talking maze shooter from 1980, was built on randomized level design, relentless enemy pressure, and the unforgettable menace of Evil Otto. This episode covers how it was…
Missile Command - 1980 - Atari
Missile Command, Atari's iconic base defense arcade game from 1980, was built on raster graphics, a trackball controller, and a relentless doomsday theme that mirrored Cold War fears. This episode…
Frequently Asked Questions
Coin Detected has published 30 episodes since May 2025, covering topics in Hobbies, Leisure.
Coin Detected is currently sporadic with new episodes every 2 weeks. Average episode length is 35m.
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