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S1E10 010 - Digital Tools in Daggerheart
Looking around the internet there is a wealth of digital tools available for Daggerheart and TTRPGs. But do you need them to have a good game? Which ones are useful? And can they get in the way of…
S1E9 009 - Daggerheart Anniversary
Daggerheart turned 1 year old this week, and Darrington Press did a big ol' birthday stream announcing all sorts of new releases for Daggerheart. We discuss it, and question what it means for…
S1E8 008 - Campaign Frames
Campaign Frames were an innovative alternative to a singular world, campaign settings, or adventure modules at Daggerheart's launch. What do they provide as us GMs and Players in creating exciting…
S1E7 007 - Raging Against the (AI) Machine
As the cursed artifact of polluted mimicry becomes more prevelant in modern society, this weeks episode discusses AI in Daggerheart, the community's usage of it, and what other options are available…
S1E6 006 - Designing in Daggerheart
Daggerheart is still a new system, barely a year old, and yet we've seen loads of great 3rd party content already. This week we ask Carlos Cisco how they've found desigining in Daggerheart, and share…
S1E5 005 - Open Minded Session 0s
Session 0's are a foundational part of TTRPGs, Daggerheart even has an entire chapter dedicated to them. However it is very easy for players and GMs to come to them ill prepared to collaboratively…
S1E4 004 - Daggerheart Myths
Ever since it's launch there have been a number of swirling half-truths about Daggerheart in the online community. Hearsay and passed on pieces of information that have led many to believe certain…
S1E3 003 - Shining the Spotlight
The Spotlight is an oft talked about facet of Daggerheart, often creating a lot of debate about how it's best used, and how it reframes the way we play TTRPGs. It's a lot simpler than people seem to…
S1E2 002 - Freedom of Combat
Combat in Daggerheart invites players and GMs to fill the story with high octane action and dramatic moments. But the lack of initative has been a major hold up for many. This episode we discuss why…
S1E1 001 - Utility of Environments
Environments invite players and GMs to explore their worlds, and face new challenges outside of combat. Daggerheart has provided a whole buffet of options for you to choose from.Gethin: @thewelshdm …
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Daggerheart to Heart has published 10 episodes since January 2026, covering topics in Games, Leisure.
Daggerheart to Heart is currently highly active with new episodes every 2 weeks. Average episode length is 48m.