Dungeons & Drams - Critical Recap
[email protected] (Co-Dungeon Master)
Publishing Details
Contact & Outreach
About This Podcast
Podcasting 2.0 Features
Explore Statistics
Recent Episodes
S1E79 Chapter 79: Mind Over Splatter
After turning a council of ancient Netherese brains into forbidden smoothies and surviving a magical game of Where's Waldo, the party comes face-to-face with the ultimate dungeon terror: an overly…
S1E78 Chapter 78: Noble Pursuits
After crashing an ancient, illusory high-society masquerade using terrible fake accents and denim jorts, the party accidentally shatters the magic to reveal their fancy new friends are actually just…
S1E77 Chapter 77: A Bigger Axe
Surviving a laser-breathing cyborg dragon requires indestructible jorts, cleaning a gas-filled room with a fireball, and handing a sentient axe to an iron golem for the ultimate robot smackdown.
S1E76 Chapter 76: Ground Control to Major Tomes
Doug fights a funky rhythm curse in his jorts while the party escapes a flamethrower siege, only to face a cyborg dragon that gives a whole new meaning to heavy metal.
S1E75 Chapter 75: There's a Starsong Waiting in the Sky
Armed with golden jorts and a penguin with a flintlock, the party's dungeon retail therapy is cut short by a dragon-riding bard belting out David Bowie lyrics.
S1E74 Chapter 74: Eye for an Eye
He-Rax discovers that ancient telescopes charge a literal entry fee of one eyeball, forcing an emergency transplant with a slimy spare, while a shapeshifter makes off with the party's tactical…
S1E73 Chapter 73: Wrecking Ball
Tuuki channels his inner pop star to obliterate a zombie horde with a giant sun sphere, while the rest of the party celebrates by looting magical toast and trying on the dead villain's dress.
S1E8 Chapter 8: Last Call
Between staging an awkward intervention and binge-watching ancient history on a magic rock, the crew learns that their spectral bartender takes "Last Call" very seriously when assassins come knocking.
S1E61 Chapter 61: A Familiar Puzzle
Sandy's Gang enjoys a luxurious feast before spending the rest of the evening repeatedly dropping into a pit of tentacles until a pitying devil has to help them solve a matching puzzle.
S1E63 Chapter 63: Hide and Zeke
After bribing a chicken-obsessed horror named Zeke to reveal an invisible stalker, the party watches their celestial battlecat successfully bluff his way into a job as the head librarian.
S1E68 Chapter 68 Borrowed Time
After battling aggressive interior decorating, the party faces a memory-eating blob of jelly that steals Doug's dance moves and briefly convinces the gnome that treason is a solid plan.
S1E6 Chapter 6: Eye to Eye
After a severed toe swap turns a noblewoman into literal building supplies, the group must rely on a questionable repairman disguise to survive the gaze of Waterdeep's most paranoid crime boss.
S1E64 Chapter 64 Fully Booked
A library dispute over a nervous penguin turns chaotic when the party battles a fiendish fox and Tuuki discovers that getting literally "fully booked" into a magical tome is far worse than any late…
S1E67 Chapter 67 That Rug Really Tied the Room Together
After helping a polite brain in a jar and a love-struck lich, the party learns that the decor in the Tower of Enchantment doesn't just tie the room together-it tries to tie the guests into bite-sized…
S1E70 Chapter 70: Talk to the Hands (Because the Portrait Won't Shut Up)
The party faces a slap-happy showdown against giant magical appendages and a roasting from a rapping portrait, proving that High Evoker Zadulus took the phrase "talk to the hand" disturbingly…
S1E72 Chapter 72: Some Assembly Required
Tuuki engages in some extreme recycling by jamming a street lamp onto a headless iron giant, while the rest of the party plays a high-stakes game of whack-a-mole with illusionary wizards.
S1E7 Chapter 7: Escape from Xanathar
Doug's lackluster creme brule fails to impress a gourmet kobold chef, sparking a chaotic retreat that involves a halfling meat shield, exploding barrels, and a furious Mind Flayer.
S1E9 Chapter 9: Closing Time
Between Doug's strategic window defenestration and Urstul's explosive decapitation, the party manages to loot a beer coupon and a pair of cursed boots that force the wearer to scream "Parkour!"…
S1E60 Chapter 60: Hammer Time
The adventurers rely on a pantomiming battle-cat for warnings and an ancient flashback about wizard podiatry to defeat a terrifying construct by severing its big toe.
S1E62 Chapter 62: Tears for Spears and Spheres
Doug bends the rules of language to summon an Acid Orc, Tuuki treats a death trap like a playground slide, and a terrifying devil is sent back to hell screaming about bees.
Frequently Asked Questions
Dungeons & Drams - Critical Recap has published 79 episodes since December 2025, covering topics in Fiction, Games.
Dungeons & Drams - Critical Recap is currently highly active with new episodes hourly. Average episode length is 5m.
Sign up on Grep.FM to access contact details for Dungeons & Drams - Critical Recap, including email and social media links.
Similar Podcasts
The Adventure Zone
The McElroys
411 episodes
Not Another D&D Podcast
Headgum
444 episodes
Worlds Beyond Number
Worlds Beyond Number
90 episodes
Tales from the Stinky Dragon
Stinky Dragon
217 episodes
Friends at the Table
Friends at the Table
547 episodes
Campaign: Skyjacks
James D'Amato
517 episodes