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Goodbye and see you on YouTube!
After 5 months of silence I'm back with a short update and the future of my content.Here you'll find a link to 'Erik's Devlogs' on YouTube:https://linktr.ee/studiomonoblokSee you there!
Sorry artists, I have bad news
After 12 months of intense indie game dev - mostly wearing the artist hat - I’ve gained a deeper appreciation for what good art actually brings to a game. Spoiler: it’s important, but not the most…
Let's talk about AI
We often get asked whether we use AI in our indie game. The short answer? No. But since game development involves wearing a million hats (not just building the game itself) I figured it’s worth…
What Happens When a Publisher Reaches Out
In this episode, I share what it felt like to get a message from a game publisher, and what the conversation taught me about pitching your game. I talk through the role of demos, what publishers look…
We’re on Steam! Now What?
Now that we have a Steam page and proper channels for our studio and our game Earthlings, this podcast is where I’ll focus more on the emotional side of game development, and double-click on the…
Choose Ugly Progress Over Perfection | Devlog 11
The development of Earthlings is progressing well, but I'm not proud of my methods.https://linktr.ee/monoblokstudio
Our Indie Strategy Game Starts to Make Sense | Devlog 10
I'm back with another update about the progress we made on our indie strategy game Earthlings. (yes, it has a new name) We are working hard to have our demo out for June's Steam Next Fest later this…
Losing Steam & Informed Pessimism | Devlog 9
In this audio log, I unpack the latest milestones and missteps in developing our 2D side-scrolling strategy game. From refining core mechanics after the last playtest to the excitement of onboarding…
People LOVED Our Game And Some Did Not | Devlog 8
4 weeks ago we had the second round of playtests for Strange Desert and it went pretty well. In this episode, I share what feedback we got and what we will do with it.Please don't be a stranger:…
Our Demo is Now Feature Complete! | Devlog 7
Happy to announce that we are getting ready for our next playtests as during the last 2 months we added a LOT to our game and it is pretty fun to play now. Time to get slapped in the face by some…
We Are Not Going To Make It | Devlog 6
In this new episode I talk about why we missed our October 7th (internal) deadline, what new stuff we added to the game and why, and what emotional hiccups may arise due to all of this.Please don't…
Letting Ideas Go | Devlog 5
In this episode, I talk about letting some fundamental ideas and mechanics go to make the overall gameplay better. The stand-up will cover the following:Last 2 weeks progress:Short pitch for the…
Game Dev is Constant Rework | Devlog 4
The best season of the year is here so tune in for an autumn morning gam dev stand-up session for Strange Desert.Last week’s progress:Make our current build pretty (and it’s not easy)Redo animations…
A Regular Week In Small Indie Game Development | Devlog 3
As we continue to develop our game Strange Desert, we’re excited to share our progress through weekly recorded stand-up meetings, which we'll be releasing as a podcast. This idea was inspired by the…
How and Why I Switched to Game Development?
In this new episode I decided to give a long answer to a short question I often get nowadays: How and why you changed to game dev?I will talk about childhood, school, work, art on the side, funding,…
People Played Our Game For The First Time! | Devlog 2
We recently ran our first playtest using our super-early build of our video game and it was quite an experience full of learnings triggering lots of changes to the game. I also talk a little bit…
The Scary State of the Video Game Industry
Sharing my thoughts on the current state of the video games industry (layoffs, AI, funding difficulties, studio closures) from a newcomer’s perspective. Despite the concerning climate, I try to…
A Simple Method to Stay Motivated
I believe I have found a simple yet effective method to avoid dropping the first game dev projects. For quite some time, I was stuck in tutorial hell, burning energy on trying all kinds of tools and…
How We Started an Indie Game Studio! | Devlog 1
In this episode I share a big update regarding our indie game studio (which now exists) and the progress we made so far. I also explain how we got there, and trying to demystify the whole…
Akira Toriyama & the Impact of Dragon Ball
It’s a strange feeling to loose someone you don’t actually know while his work is all around you and made you pursue art. In this episode, I unpack this a little bit and remember Akira Toriyama whose…
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Game Dev Diary has published 23 episodes since February 2024, covering topics in Leisure, Video Games.
Game Dev Diary is currently moderate with new episodes monthly. Average episode length is 23m.
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