Game Dev Podcast | Coffee with Butterscotch
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[Ep576] How Many Dudes Beta Begins, and AI Just Got Dumber
In episode 576 of 'Coffee with Butterscotch,' the brothers kick off the closed beta for How Many Dudes and dig into what they're actually trying to learn from it. Then the conversation pivots hard…
#[Ep575] Indie Devs Yell At Cloud
In episode 575 of 'Coffee with Butterscotch,' the brothers are 60 days from launching How Many Dudes and find themselves juggling the final stretch of dev alongside the tedious reality of cloud…
[Ep574] Game Devs Discuss Far Far West
In episode 574 of 'Coffee with Butterscotch,' the brothers check in on the new How Many Dudes box art with some real click-through numbers, then dive into Far Far West, a co-op shooter where you're a…
[Ep573] How does promo art help sell your game?
In episode 573 of 'Coffee with Butterscotch,' the brothers walk through the evolution of the How Many Dudes box art and what YouTube thumbnails taught them about what actually resonates with players.…
[Ep572] Indie Devs Discuss Boss Fight Design
In episode 572 of 'Coffee with Butterscotch,' the brothers check in on their Steam tag experiments before diving into the tricky problem of designing boss fights. They get into why bosses are less…
[Ep571] Is Steam propping up mobile?
In episode 571 of 'Coffee with Butterscotch,' the brothers dig into whether Steam has quietly become the discovery engine that keeps mobile gaming afloat and what that means for indie devs trying to…
[Ep570] The Parallel Problems of a Game Launch
In episode 570 of 'Coffee with Butterscotch,' the brothers get into the messy final stretch of shipping How Many Dudes, where winding down development and winding up publishing have to happen at the…
[Ep569] Game Devs Talk About Steam Tags For an Hour
In episode 569 of 'Coffee with Butterscotch,' the brothers dig into how Steam tags actually drive discoverability for indie games, and what tools like GameDiscover.co reveal about whether the right…
[Ep568] How Many Dudes Release Date Announced!
In episode 568 of 'Coffee with Butterscotch,' the brothers announce How Many Dudes Launch Date! They share their insights on game release strategies, balancing game mechanics, and upcoming features.…
[Ep567] Indie Devs Talk PAX East Trends
In episode 567 of 'Coffee with Butterscotch,' the brothers discuss their recent experiences at PAX East, the state of game engines like Godot, Unity, and Unreal, and the evolving landscape of game…
[Ep566] Game Devs Talk About Tooltips for 55 Minutes
In episode 566 of 'Coffee with Butterscotch,' the brothers delve into the complexities of implementing effective tooltips in video games. They explore technical challenges, design principles, and the…
[Ep565] Indie Devs Discuss DLSS 5
In episode 565 of 'Coffee with Butterscotch,' the brothers dig into Nvidia's DLSS 5 and what AI-driven graphics enhancements actually mean for developers and players alike, then turn a critical eye…
#[Ep564] We're Solving Self-Publishing on Steam
In episode 564 of 'Coffee with Butterscotch,' the brothers get into the real friction behind self-publishing on Steam and how they're building their way out of it. They introduce LudoKit, a tool…
[Ep563] What platforms should Indie Game Devs focus on?
In episode 563 of 'Coffee with Butterscotch,' the brothers discuss indie game success of Slay the Spire 2, Next Fest postmortem and launch strategies. They explore the evolving landscape of platform…
[Ep562] The Xbox Shakeup & Next Fest Wishlist Numbers
In episode 562 of 'Coffee with Butterscotch,' the brothers talk through the leadership shakeup at Xbox and how shifting platform priorities ripple out to indie studios. From there, they share details…
[Ep561] Indie Devs Discuss "Mewgenics"
In episode 561 of 'Coffee with Butterscotch,' the brothers dig into Mewgenics, exploring its development history, gameplay quirks, and the ways players actually engage with it. The game becomes a…
[Ep560] Will Google Genie destroy the Games industry?
In episode 560 of 'Coffee with Butterscotch,' the brothers check in on demo performance, wishlist growth, and what live events are actually doing for visibility. By comparing what has actually…
[Ep559] Indie Game Dev Questions: Meme Games, Optimization, Dev Diets, and Typed Languages
In episode 559 of 'Coffee with Butterscotch,' the brothers explore how memes shape durable game ideas, why performance work becomes its own kind of design problem, and how staying fed and functional…
#[Ep558] How Many Dudes: Designing Games For Success
In episode 558 of 'Coffee with Butterscotch,' the brothers dig into how community engagement is shaping the ongoing development of How Many Dudes, from reacting to feedback to refining what players…
#[Ep557] Are Steam demos the new Early Access?
In episode 557 of 'Coffee with Butterscotch,' the brothers share updates on How Many Dudes, touching on the demo’s strong performance, upcoming localization, and ongoing community management. They…
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Game Dev Podcast | Coffee with Butterscotch has published 565 episodes since July 2015, covering topics in Business, Entrepreneurship.
Game Dev Podcast | Coffee with Butterscotch is currently highly active with new episodes weekly. Average episode length is 1h 2m.
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