Gameplayarts: Helping Cultural Institutions Break Into Games
Jamin Warren
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How the V&A Built a Games Program From the Inside Out
Most cultural institutions know games matter. Very few know what to do about it. Kristian Volsing is one of the people who figured it out — and built the path in real time.As part of the V&A's…
Theo Triantafyllidis on the Technical Realities of Exhibiting Game-Based Art
Hey there -- if you subscribed to the Twofivesix podcast, we've made some changes to our focus. I'm working with museums, collections, galleries, and cultural orgs on the same big problems I used to…
Fandom as Ocean: Building Authentic Communities for Art-Forward Games (w/ Bria Davis)
What does it really take to build a sustainable community around experimental games? In this essential conversation, we sit down with Bria Davis, Community Director at Young Horses, to explore the…
Creating Positive Gaming Spaces
I'm shining the spotlight on Chris Norris, the exec from Electronic Arts who's dialing up the positive play in gaming communities. Chris is the Senior Director of Player Connection at EA.I had a…
How Games Marketing Affects Social Change with Ad Council's Rebecca Mir
I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; the differences…
How Video Game Fundraisers Create Big Opportunity for Charities w/ Twitch's Alyssa Sweetman
One of the biggest success stories from the world of games has been charity fundraisers. While public perception of "gamers" doesn't include philanthropy, the reality couldn't be further from the…
Netflix’s narrative designer on making interactive stories more accessible
Juan Vaca, Netflix’s first narrative designer, gives us his thoughts on why interactive content is taking off lately. He also details how his gaming background influences his storytelling, why he…
Why is The New York Times making games?
Did you know The New York Times makes games? Our first guest is Sam Von Ehren, a game designer at The New York Times. We speak with him about why The New York Times makes games, how his game fits in…
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Gameplayarts: Helping Cultural Institutions Break Into Games has published 8 episodes since September 2019, covering topics in Arts, Business.
Gameplayarts: Helping Cultural Institutions Break Into Games is currently highly active with new episodes semi-annually. Average episode length is 26m.