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16 – RIP IP
Brands really are everything sometimes, and sometimes the name (or face) on a box hurts a product more than it helps. A really interesting example of this is Bubsy 4D’s review scores coming in much…
15 – A rising tide lifts all Beebz. (Demon Tides review)
Demon Tides wants to be the textbook definition of an expressive platformer, where a player’s preferences and personality can shine through in not just cosmetics, but also its core mechanics. In this…
14 – Back to the past. (Angry Video Game Nerd 8-bit review)
Throughout his decades-long web series, the Angry Video Game Nerd has played hundreds of bad games. Does his latest playable adventure join these infamous ranks? In this podcast-exclusive review, Lou…
13 – Connecting is good.
Nintendo always marches to the beat of its own drum; their approach to online play and communication is no exception. On this episode, Lou looks at four of the most distinct connectivity features…
12 – Xbox down?
More money, more problems! On this episode, Lou recaps the latest round of cutting layoffs at Xbox, how the platform’s perceived decline in quality has impacted brand loyalty, and whether the…
11 – Something something Rick James’ place. (Gex Trilogy review companion)
This episode goes deeper on our video review of the Gex Trilogy – what the product is, how the games play today, and a breakdown of all of its physical versions!
10 – It’s a Marathon, not a sprint…
Bungie’s new extraction shooter Marathon is kind of up against it at the moment – Lou breaks down what the game is, why it’s in hot water, and where it can go from here!
9 – What’s the price of having fun?
It’s time to talk Nintendo Switch 2 – Lou breaks down not just the pricing strategy for the new console, but how it compares to console and game prices across history…and why it’s maybe not as…
8 – Congratulations. Now play without cheating.
Cheat codes used to be everywhere in games – not so much now. What happened? On this episode, Lou breaks down where cheat codes first came from and why they’ve gone away over time!
7 – Skill issue.
Everyone’s two favorite words. On this episode, Lou explores how player skill can impact someone’s ability to review a game – and why that may not be a bad thing!
6 – Fans do what Segain’t doing: Unleashed Recompiled
The difference is night and day! Lou talks about the Unleashed Recompiled fan project, why it’s a big deal, and what it means for Xbox 360 game preservation!
5 – Get goo-d. (Slime Heroes review companion)
This episode follows up on our video review of Slime Heroes, an indie souls-like action-adventure game, with a more in-depth discussion of the game and Lou’s opinions on it!
4 – We’re getting old…and so are our games.
Feel that back pain creeping in? Us too. Lou talks about how consoles, and the games we play them on, have longer shelf lives than ever before – and wonders why that is!
3 – Baldur’s Gate 3 or: How I Learned to Stop Worrying and Love A Long RPG
Lou doesn’t like RPGs – but he loved Baldur’s Gate 3! This episode gives you an RPG rookie’s perspective on what makes Baldur’s Gate 3 so fun, and why it may appeal to those who don’t enjoy the genre.
#2 – Hydrophobia: Prophecy and the Legend of the Remake-quel
If at first you don’t succeed, try some of it again? In this episode, Lou discusses how early-2010’s action game Hydrophobia: Prophecy differs from its original release and what exactly makes a game…
#1 – It’s us. Hi.
It’s good to be back. Hypocritical returns, bringing our patent-pending bite-sized gaming content straight to your earholes in podcast form once again! Lou welcomes you in, gives a brief history…
Frequently Asked Questions
Hypocritical has published 16 episodes since February 2025, covering topics in Arts, Technology.
Hypocritical is currently highly active with new episodes monthly. Average episode length is 18m.
Sign up on Grep.FM to access contact details for Hypocritical, including email and social media links.
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