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Recent Episodes
Everything Is Connected: Warhorse Studios’ Quest System for Kingdom Come: Deliverance II
In Kingdom Come: Deliverance II, quests aren’t isolated scripts—they’re a tightly connected web of story, state, dialogue, and world logic. Making that work at the scale of a 250‑person, six‑year…
The Tech and Tools Behind Clair Obscur: Expedition 33 (2026 Game of the Year)
Recorded live at GDC 2026, Jase sat down with Tom Guillermin, Co‑Founder and CTO of Sandfall Interactive, to unpack how Clair Obscur: Expedition 33 grew from a bedroom prototype into an award‑winning…
Virtuos on Co-Dev, Custom Tools, and Staying Ahead of Performance Problems
Join us as Marios Michaelides, Engineering Director at Virtuos, reveals how co-developers are solving one of gaming's toughest challenges: performance optimization at scale.Whether you're shipping…
In Development: Season 1 Trailer
In Development brings you inside the technical realities of creating today's most ambitious digital experiences. Host Jase Lindgren delivers conversations with the problem-solvers who build,…
Sharkmob's Journey to 10,000 Builds a Week: Infrastructure Scaling with Stephen Rodriguez
Join us as Stephen Rodriguez, former Studio Infrastructure Engineer at Sharkmob, dives into the challenges of building a scalable and maintainable game technology foundation as the team grew.Whether…
Inside Star Trek: Discovery's LED Volumes With PIXOMONDO
Join Matthew Swanton, Virtual Production Unreal Engine Supervisor at PXO Clara, as he shares his journey from modding Grand Theft Auto as a teenager to operating LED stages for Star Trek: Discovery.…
Crafting Immersive Audio in Cyberpunk 2077 and Next-Gen Open Worlds with Colin Walder, Engineering Director, CD PROJEKT RED
In this episode, Colin Walder, Engineering Director at CD PROJEKT RED, joins Jase Lindgren to delve into the intricate role of creating an immersive sound world for Cyberpunk 2077. Colin and Jase…
Fail Fast, Fix Faster: Pipeline Wisdom from Halo Infinite to Virtual Production
From working on Halo Infinite and Age of Empires II to leading real-time research at Oscar-winning VFX studio DNEG, then founding Shiftstorm Entertainment and serving as Director of Engineering at…
From Maya to Unreal: The Story Behind Nickelodeon's Max & the Midknights with Sica von Medicus, CG Supervisor, Nickelodeon
In this episode, Sica von Medicus, CG Supervisor on Max & the Midknights at Nickelodeon, takes us behind the scenes of one of animation's most ambitious pipeline transformations.Sica and Jase…
Ready or Not, Here Comes CI/CD: Build Systems for an Indie Sensation
In this episode, Stephen Post, Technical Director at VOID Interactive, joins Jase for a deep dive into the technical evolution of Ready or Not, the acclaimed tactical shooter game. Stephen discusses…
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In Development has published 10 episodes since October 2025, covering topics in Leisure, Technology.
In Development is currently highly active with new episodes monthly. Average episode length is 51m.
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