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Game Passwords – Knox Game Design, May 2026
History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in…
Knox Game Jam 2026 – Knox Game Design, April 2026
Check out the great games that were created for Knox Game Jam 2026! Thanks to everyone who came out for the kickoff event and created a game! Finding Dave by Ashton and Robert You must escape the…
N64 Development – Knox Game Design, March 2026
Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment.…
Snake Game – Knox Game Design, February 2026
Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound…
10 Year Podcast – Knox Game Design, January 2026
Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound.…
Real Estate Game – Knox Game Design, December 2025
Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
Hinge Joints – Knox Game Design, November 2025
Demo of using hinge joints in unity for doors and pinball flippers. Links and Notes Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/hinge_joint Joints in Unity –…
3×3 Puzzle Cube – Knox Game Design, October 2025
Overview and implementation of a 3×3 puzzle cube game using Blender, Unity, and C# code. Links and Notes Source code –…
Special Weapons – Knox Game Design, September 2025
Overview of ten special weapons for a 2D platformer game, along with demos in MonoGame with explanation of C# code. The weapons covered are normal (buster), eight way, freeze, wave, boomerang,…
Gating – Knox Game Design, August 2025
Examples of the various types of gates used in the design of games. Links and Notes The Level Design Book – https://book.leveldesignbook.com/process/layout/typology/gates What Games Are –…
Pellet Eating Maze Game – Knox Game Design, July 2025
Design and implementation steps for creating a pellet eating maze game in MonoGame with C#. Source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/pellet_eating Links and Notes…
Perspective Tool for Textures – Knox Game Design, June 2025
Two demos for using the Gimp Perspective Tool to create textures from photos. The textures are then applied to a mesh in Blender which is exported into an FBX model. The model is then imported into…
Screenshots – Knox Game Design, May 2025
Explanation of three methods for capturing screenshots for your game. 1. Print Screen key 2. Snipping tool 3. OBS with VLC (VideoLAN). How to use Gimp to crop and scale a screenshot image to the…
Knox Game Jam 2025 – Knox Game Design, April 2025
Five great games were created for Knox Game Jam 2025. Thanks to everyone who attended the kickoff and created a game. Great job everyone! Reality Breach by Jeffry Reality Breach is a browser-based…
Simulations – Knox Game Design, March 2025
What is a simulation? Are simulations games? A look at simulations such as SimCity, Micropolis, and Conway’s Game of Life. Links and Notes Demo source code –…
Sockets – Knox Game Design, February 2025
New Game Releasing this month Check out the new game Shrine of the Forest God by Dustin, which will be released on Steam on February 28, 2025. Monthly Presentation How to create a simple client and…
Drag and Drop – Knox Game Design, January 2025
Explanation of how to implement drag and drop interface for games. Demos with source code include Unity (C#), MonoGame (C#), GameMaker (GML), and SDL (C). Links and Notes Demo source code –…
Solitaire – Knox Game Design, December 2024
Overview of steps to create a Solitaire game in Unity. Links and Notes Demo source code – https://github.com/levidsmith/KnoxGameDesign/tree/master/solitaire OpenGameArt card front sprites –…
Blender Normals – Knox Game Design, November 2024
Explanation of mesh model face normals in Blender, which are imported into Unity. Steps to show normals in Blender and how to flip and recalculate normals. Links and Notes Demo project –…
RPG Battle Damage – Knox Game Design, October 2024
Analysis of how battle damage is calculated in role playing games (RPGs). How damage is calculated in traditional table top RPGs using dice rolls. Statistical analysis of outcomes of various dice…
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Knox Game Design has published 125 episodes since January 2016, covering topics in Arts, Technology.
Knox Game Design is currently highly active with new episodes monthly. Average episode length is 54m.
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