Magic: The Gathering Drive to Work Podcast
Podcast Intelligence Profile

Magic: The Gathering Drive to Work Podcast

Mark Rosewater

English United States Games Leisure
Active · Publishes every few days

Key Metrics

Episodes
1,352
In catalog
Apple Rating
4.7 / 5
755 Apple ratings
Cadence
Every Few Days
~every 2 days
Avg Length
34m
Per episode
Latest
Jun 12, 2026
Active

About the Show

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Partnership & Audience Signals

Established Catalog

1,352 episodes — long track record

Production & Distribution

Active Since
Oct 01, 2012
Consistency
85%
Format
Episodic
Hosting
feeds.transistor.fm
Advanced RSS
Episode, Podping
2 features

Feed Capabilities Podcasting 2.0

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Episode Podping

Recent Episodes

#1352: All the Mood Swings Cards, Part 4

Jun 12, 2026 31m

This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes…

#1351: My Trip to LA in 2026

Jun 12, 2026 29m

I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the…

#1350: Marvel Super Heroes Design

Jun 12, 2026 30m

In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.

#1349: All the Mood Swings Cards, Part 3

Jun 05, 2026 31m

This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes…

#1348: High Mana Value Spells, Part 2

Jun 05, 2026 31m

This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1347: High Mana Value Spells, Part 1

Jun 05, 2026 29m

This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

#1346: All the Mood Swings Cards, Part 2

May 29, 2026 31m

This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes…

#1345: Landfall

May 29, 2026 30m

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

#1344: Depth

May 29, 2026 37m

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

#1343: All the Mood Swings Cards, Part 1

May 22, 2026 30m

This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes…

#1342: The Rule

May 22, 2026 31m

What is "the rule"? Why does Magic have it? (It didn't always.)

#1341: The Phyrexian War Arc

May 22, 2026 29m

In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.

#1340: The Design of Mood Swings

May 15, 2026 31m

How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch,…

#1339: Journey Into Nyx

May 15, 2026 29m

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey Into Nyx.

#1338: The History of Mood Swings

May 08, 2026 30m

In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year…

#1337: MagicCon: Las Vegas 2026

May 08, 2026 32m

In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

#1336: The Importance of Goat Guy

May 01, 2026 31m

Who is Goat Guy? Why is he important? There's only one way to find out.

#1335: Born of the Gods

May 01, 2026 35m

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.

#1334: Identity

Apr 24, 2026 39m

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.

#1333: Secrets of Strixhaven Creative with Lauren Bond

Apr 24, 2026 31m

In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.

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Profile compiled from public podcast metadata · Last refreshed June 15, 2026