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S1E11 Disco Elysium. What really happened behind the scenes
Last time, we talked about the history of Disco Elysium and the ZA/UM studio. This time, I’m telling the same story — but from the perspective of someone who was actually there, watching it all…
S1E10 Disco Elysium. How to make Game of the Year and lose it all
Disco Elysium may not have the flashiest graphics or the most explosive action, but it’s a game that stays with you - the kind you can’t stop thinking about long after the credits roll. Behind its…
S1E9 Virtual Reality. Why the future never happened
Virtual Reality was once hailed as the next big leap for the gaming industry, a technology aimed to revolutionize how we play and interact with games. Yet, despite its promise, the VR revolution…
S1E8 Lake, Druckmann, Kojima. How to tell great stories
In this episode, we dive into the stories of three legendary game designers: Sam Lake, Neil Druckmann, and Hideo Kojima. What drives these creators to push the boundaries of interactive storytelling?…
S1E7 The Legend of Zelda. How to open the World
The Legend of Zelda is one of the most influential game series ever created, revolutionizing the way we play and experience games. With Ocarina of Time often hailed as one of the greatest games in…
S1E6 Baldur’s Gate 3. What’s the secret of a perfect game
In this episode, prepare for a +2 boost to your determination and a dash of luck, because we’re diving into the story of Larian Studios - the creators behind some of the most acclaimed RPGs of all…
S1E5 Unreal Engine vs Unity. What powers the heart of a video game
Behind every great game lies a powerful engine, and today’s game engines are so sophisticated that the line between reality and virtual worlds is often blurred. But how did we get here? What sparked…
S1E4 GTA. How crime and controversy captured millions
Few game franchises have shaped pop culture like Grand Theft Auto. From its humble beginnings to record-breaking releases, GTA has constantly pushed boundaries - both in gameplay and controversy. But…
S1E3 Valve. Why is it so hard to make a sequel
Few gaming companies have had as much influence as Valve. From revolutionizing PC gaming to shaping the rise of esports and defining entire genres, their impact is undeniable. But what makes Valve so…
S1E2 The Witcher. How pirates made Game of the Year
Before The Witcher became a global phenomenon, CD Projekt Red was just a small Polish studio with big dreams and no game development experience. How did they go from selling pirated software to…
S1E1 PlayStation. How to win the console war
Sony never originally planned to enter the home console market, yet they ended up creating one of the best-selling gaming systems of all time, reshaping the industry in the process. How did they…
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Released! has published 11 episodes since January 2025, covering topics in Technology.
Released! is currently sporadic with new episodes monthly. Average episode length is 37m.
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