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S5 Party Improvement Plan 14: Slow Shimmy in a (Not) Burning Room
The gang deals with grand theft magic, party people, and extreme vertigo as they try to get a goddamn straight answer out of a dancing Archi-bot.
S5 Party Improvement Plan 13: Where-o is my Dharo
Humpty Dharo in an elevator Humpty Dharo could have rolled betterClark and Cara sit there aghastThey better get Dharo from the shaft.
S5 Party Improvement Plan 12: Too Hot, Hot Damn
Call the police and the fireman.
S5 Party Improvement Plan 11: Rude Awakening
The party wakes up and finds the city’s celebrations haven’t quite gone to plan.
S5 Party Improvement Plan 10: Scrimbleshanked
This week, the group answers the longstanding questions: If your friends jump off a bridge, would you?
S5 Party Improvement Plan 09: Fake It till You Make It
Faced with their greatest challenge yet the group decides to passive aggressively pout instead.
S5 Party Improvement Plan 08: Launch to Failure
The group fails to make any noticeable progress.
S5 Party Improvement Plan 07: Bags of Affirmation
This week, the group uncovers new weaknesses for Gildelorn - a hackable, scammable Pixie Messaging Service and an economy on the brink of unchecked inflation.
S5 Party Improvement Plan 06: Asleep at the Handle
The group returns to the city center. Clark does some preacher, Dharo takes the money and runs, Cara is confused.
S5 Party Improvement Plan 05: Very Organized Crime
Clark learns that crime doesn't pay (but you can get a receipt), Cara weaponizes her clumsiness, and Dharo is actually that guy from "Catch Me If You Can."
S5 Party Improvement Plan 04: The Cost of Doing Business
The group investigates the healing properties of slap therapy, and ponders the big questions like “can you steal something that’s already stolen?
S5 Party Improvement Plan 03: PF2e CMBT 101
The group (characters and IRL) experience combat for the first time; it's painful. A new friend is introduced. Dharo continues trying to refill his junk pockets.
S5 Party Improvement Plan 02: Ghostess with the Mostess
Welcome back to Gildelorn- this time we find our heroes caught up in a whirlwind of Allens.
S5 Party Improvement Plan 01: There's a Map for That
Say hello to Gildelorn, a city of opportunity, hopes, dreams, and (currently) an epic Dragon fight. On account of their bosses being occupied with that, the party runs into each other on a rare day…
S5 Party Improvement Plan 01: Trailer
The trailer for Stronghold: Party Improvement Plan- coming soon to a podcasting platform near you.
S5 Party Improvement Plan 0: Back in the Booth
Join the Stronghold crew as we talk about our exciting new campaign, game system, and cast members. Welcome back to Stronghold!
S4 Adventures in Elfland 62: The Gold
This week on Stronghold: Freddy's, Thomas', and Dramen's journey comes to an end. In the finale of this first campaign, our three heroes face their final challenge to get what may be their last…
S4 Adventures in Elfland 61: The Tournament
This week on Stronghold: Freddy's, Thomas', and Dramen's journey home officially begins. Dramen works on his pre-fight preparations, hoping his setup can provide Freddy the openings he'll need.…
S4 Adventures in Elfland 60: The Challenge
This week on Stronghold: Freddy, Thomas, and Dramen make their final preparations for what could literally be the fight of their lives with going home at stake. Freddy negotiated the terms of the…
S4 Adventures in Elfland 59: The Rock
This week on Stronghold: Freddy, Thomas, and Dramen have a bit of an unexpected turn as they make their final preparations. Dramen takes to his armor, like a mother hen to her chicks, and even…
Frequently Asked Questions
Stronghold has published 81 episodes since March 2020, covering topics in Comedy, Fiction.
Stronghold is currently highly active with new episodes monthly. Average episode length is 59m.