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S2E20 Episode 20: Project Prometheus, Mythology Meets Super-Science
Episode 20 looks at Project Prometheus, a 1985 DC Heroes module from Mayfair Games.This one is strange in the best way. Giant eagles, the Minotaur, ancient Minoan mythology, super-science, secret…
S2E19 Episode 19: King of Crime, a Secret Society Module That Still Works
Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games. This one throws Central City into chaos with the Secret Society of Super-Villains making a full move…
S2E18 Episode 18: Blood Feud, and Why Old Modules Still Work
This episode of Gotham and Beyond looks at Blood Feud, an early DC Heroes module that still has a lot to teach. I talk about why the adventure works, how it builds pressure, and how you can adapt it…
S2E17 Episode 17: Building a Villain from the Ground up..
In this episode of Gotham & Beyond, I talk about how to build a villain from the ground up for DC Heroes 3rd Edition. Start with motive. Give them one strong edge. Give them a weakness the…
S2E16 Episode 16: Belle Reve Sourcebook: Inside Task Force X’s Prison
In this episode of Gotham and Beyond, I take a look at The Belle Reve Sourcebook and why it stands out in the DC Heroes line. This is not bright cape stuff. It is prison walls, government pressure,…
S2E15 Episode 15: Dispersal, The Power That Makes You Untouchable
In this episode of Gotham & Beyond, I dig into Dispersal from DC Heroes 3rd Edition. This is one of those powers that sounds simple at first, then gets more interesting the longer you think about…
S2E14 Episode 14: In Hot Pursuit Module, Use it as a framework?
Episode 14 takes a look at In Hot Pursuit, a fast-moving DC Heroes module built around pressure, momentum, and constant reaction. This time, the focus is not just on the adventure itself, but on how…
S2E13 Episode 13: Countdown to Armageddon Module - Using it with Custom Heroes
Episode 13 shifts from powers to play. This time, you’re looking at Countdown to Armageddon and what it actually does at the table.This module is built for Superman, but the real value is the…
S2E12 Episode 12: Ruling Invisibility Without Breaking the Game
This week on Gotham and Beyond, we tackle a real GM question about Invisibility in DC Heroes 3rd Edition.What happens when a player activates Invisibility every phase, wins initiative, attacks first,…
S2E11 Episode 11: Reviewing Lines of Death Module
This episode looks at one of the most unusual DC Heroes modules ever published. Lines of Death is written specifically for Green Arrow and Black Canary. Two characters. Two story tracks. One shared…
S2E10 Episode 10: Let's Talk Omni Gadgets
This week on Gotham and Beyond we break down one of the smartest rules in DC Heroes 3rd Edition. Omni Gadgets. These devices explain how heroes like Batman always seem to have the right tool at the…
S2E9 Episode 9: Reviewing the H.I.V.E. Module
This week on Gotham and Beyond we break from powers and mechanics to look at a classic DC Heroes adventure. The H.I.V.E. module delivers quiet espionage, smart villains, and investigations that…
S2E8 Episode 8: The Detective Skill: Batman’s Real Superpower
This week on Gotham & Beyond, we focus on one of the most overlooked but defining abilities in DC Heroes 3rd Edition: the Detective skill. Found on page 76, Detective is more than a single roll..…
S2E7 Episode 7: Telepathy, The Quiet Weapon
In this episode of Gotham & Beyond, we turn to one of the most unsettling powers in the DC Heroes 3rd Edition RPG: Telepathy. On page 64, the rules show how telepaths can link minds, coordinate…
S2E6 Episode 6: Illusion, When the World Lies for You
In this episode of Gotham & Beyond, we turn our focus to one of the most creative, reality-bending powers in DC Heroes 3rd Edition... Illusion.This power doesn't break bones or melt steel. It…
S2E5 Episode 5: Subplots, The Secret Life of Heroes
In this episode of Gotham & Beyond, we dig into one of the most overlooked but most rewarding parts of the DC Heroes 3rd Edition RPG: Subplots.Drawn from pages 141–144 of the core book, subplots…
S2E4 Episode 4: Pushing Automatic Actions
In this episode of Gotham & Beyond, I talk about one of the most cinematic rules in DC Heroes 3rd Edition, Pushing Automatic Actions. This is where your hero digs deep, straining every ounce of…
S2E3 Episode 3: Danger Sense, The Power That Keeps You Alive
This week, I shine the Bat-Signal on one of the most underrated powers in the DC Heroes 3rd Edition RPG, Danger Sense. It doesn’t make you faster. It doesn’t make you stronger. It just keeps you…
S2E2 Episode 2: Hero Points, The Currency of Drama
In this episode of Gotham & Beyond, we explore one of the most defining mechanics in the DC Heroes 3rd Edition RPG: Hero Points.They’re not about luck. They’re about story. About growth. About…
S2E1 Episode 1: Why DC Heroes Still Matters at Today's Gaming Table.
We’re kicking off a brand-new season of Gotham & Beyond by heading straight into the heart of superhero roleplaying: the DC Heroes 3rd Edition RPG. In this episode, I unpack why this system still…
Frequently Asked Questions
The Gotham and Beyond Podcast has published 35 episodes since April 2024, covering topics in Hobbies, Leisure.
The Gotham and Beyond Podcast is currently moderate with new episodes every 2 weeks. Average episode length is 12m.
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