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Designing XR for Long-Term Distribution and Impact
Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging…
Can a 360 Drone beat Insta360 for Gaussian Splatting?
Andrey Shelomentsev is the co-founder of Splatica, a London-based physical AI infrastructure startup building consumer-grade 3D reality capture pipelines. In this episode, we get into the real…
Gaussian Splats Workflow for Unity and AR
In this episode, Ruben Frosali, founder of TRIDOT and Head of Cinematics at JADU AR, unpacks how he builds interactive Gaussian Splat experiences across Unity, AI generation tools, and mobile AR.…
Relighting Gaussian Splats Is Now Possible
Fernando Rivas-Manzaneque is the CEO and co-founder of Volinga AI, a spin-off born from early research into 3D Gaussian Splatting for professional film and virtual production. In this episode,…
The Best in 3D GenAI right now
Explore the latest in 3D Generative AI tools, workflows, and industry implications with Gabriele, Stefan, and Philipp. Discover top models, segmentation techniques, Gaussian splatting, and future…
How to Bring Your CAD Data to XR
In this episode, Christian Stein, co-founder and CEO of Threedy GmbH, explains why CAD data remains so difficult to use outside engineering, even inside companies like Mercedes-Benz and BMW. Spun out…
How to Build AI Lenses on Spectacles
In this episode, we speak with Inna Horobchuk, an architect and creative technologist exploring spatial AR through Snap Spectacles. She shares how her background in architecture informs her approach…
How VR Games Get Found Now
Shane Harris, founder and CEO of SideQuest and Tetiana from the popular YouTube channel Discover Tatiana join us to take a look at how VR discovery has changed from the early Quest era to today’s far…
Solaya: the 3DGS App for Ecommerce
Mariem Farhat, co-founder and CEO of Solaya, joins us to break down how smartphone-based 3D Gaussian Splatting can make high-fidelity product capture usable for retail and e-commerce. Drawing on her…
All you need to know about the Portal Cam
In this episode, Mindy Lee from XGRIDS discusses the innovative PortalCam, a spatial camera that combines SLAM technology with Gaussian splatting for fast, high-quality 3D capture. The conversation…
The Future of Surgery: Digital Twins and VR
Dr. Ryan Moore is a pediatric cardiologist and Chief Emerging Technologies Officer at Cincinnati Children’s Hospital, where he leads teams building AR, VR, robotics, and AI systems that can move from…
How to get clients for AR Projects today
Today’s guest is Max Van Leeuwen, he is a digital creator known for his innovative work in augmented reality and more specifically Lens Studio. We discuss Max's creative journey, the importance of…
Open Brush is Not What You Remember
In this conversation, Andy Baker, lead developer at OpenBrush, and Sutu, a renowned digital artist, discuss the evolution of OpenBrush, a powerful VR creative tool. They explore its features, the…
Tools and Workflows for Shipping Web Games
James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in…
VR Vs CAVE Ship Simulators at MARIN
Giorgio Ballestin is a Technical Product Manager and XR specialist at MARIN, the Netherlands’ maritime research institute, where he owns the XR development roadmap and helps shape long-term…
The Role of AI in 3D Animation
A single Cascadeur post on X triggered an uproar on social media. From excitement to hatred, the community of professionals and creatives voiced their feelings, asked legitimate questions and tried…
Geospatial AI Explained by Niantic Spatial
Asim Ahmed, multi-award-winning game developer and head of product marketing at Niantic Spatial, joins the show to break down how geospatial AI is reshaping both digital experiences and real world…
Gaussian Splatting for Cultural Heritage
In this episode we talk with Thomas Flynn, a digital heritage specialist with deep experience in 3D digitisation, open access, and online publishing. Thomas has worked with UNESCO, Europeana, Oxford…
Social VR Identity and Economy: What the Data Shows
Mila is a PhD student in Switzerland and a researcher of social VR culture, known for a multi-year survey series on metaverse identity, harassment, and now virtual economies. In this episode, we…
S1E92 These AI Smart Glasses Last the whole day
Cayden Pierce, CEO of Mentra, joins the show to discuss how his team is building an operating system for the next generation of personal computing through #smartglasses. Drawing on experience from…
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XR AI Spotlight has published 115 episodes since December 2023, covering topics in Technology.
XR AI Spotlight is currently highly active with new episodes weekly. Average episode length is 47m.
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