Episodes 82
Avg. Duration 9m
Activity Highly Active
Since Apr 2020
Latest Episode Jun 2026

Publishing Details

Schedule
Monthly
Format
Episodic
Consistency
47%
Hosting
feeds.transistor.fm

About This Podcast

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.

Podcasting 2.0 Features

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Recent Episodes

Apple WWDC 26 Keynote reactions

Jun 09, 2026 38m

I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this year will go for developers and…

Blender and Anthropic: Funding and Fallout

May 03, 2026 7m Transcript

This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic pledged 240,000 euros as a…

What to do when you make a feature in a game too good?

Apr 25, 2026 7m Transcript

In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.A developer played it, wrote a script that instantly hacked all available server money, and exposed a major…

My Godot 3D experiences and Unity China Packages

Apr 11, 2026 7m Transcript

In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.Despite what I'd read online, performance has been more than acceptable for my current…

Back it up off site! Because you should!

Feb 16, 2026 7m Transcript

I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home…

Pivot to Web-based Tech for Scripting in Project Hack

Feb 01, 2026 13m Transcript

I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a…

My experiences with AI-assisted Android porting of iOS apps

Jan 11, 2026 11m Transcript

Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.What I Covered:I've been getting…

My thoughts on the 2025 game awards

Dec 14, 2025 8m Transcript

In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of…

Game balancing is hard

Nov 30, 2025 11m Transcript

Game Development Challenges and InnovationsI've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a…

AI for Unity game development, my experiences

Sep 04, 2025 13m Transcript

In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I…

My experiences with Cursor for creating applications

Nov 11, 2024 15m Transcript

In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks,…

The Pros and Cons of using Prebuilt Assets

Oct 13, 2024 7m Transcript

Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.(00:00) -…

How Warframe got free to play right and everyone else gets it wrong

Aug 24, 2024 7m Transcript

In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA…

Project updates and my thoughts on the Bungie game studio layoffs disaster

Aug 05, 2024 13m Transcript

In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry. Including an update to my "Endless Hurdles" game…

Learning Blender in public and a great video resource, plus game testing advice

Jul 04, 2024 10m Transcript

I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and…

Everything you do has value

Jun 16, 2024 7m Transcript

In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering…

Should you use 3rd party services or make your own for game backends?

May 27, 2024 8m Transcript

I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.1. I build my own2. I use a 3rd party serviceIn this episode, I will discuss the pros and…

WordPress to Astro site conversion

May 07, 2024 8m Transcript

I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat…

Solo vs team game development

Apr 11, 2024 5m Transcript

Some thoughts on the wins and losses of developing a game by yourself versus a team.I welcome your participation in the show and discussion of this topic.(00:00) - Introduction (00:14) - Solo game…

Update on porting my game from Unity to Unreal Engine

Mar 30, 2024 9m Transcript

In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.Delving into blueprints, I share my experience transitioning from traditional…

Frequently Asked Questions

How many episodes does UIBuzz - Software and game development have?

UIBuzz - Software and game development has published 82 episodes since April 2020, covering topics in Personal Journals, Society & Culture.

Is UIBuzz - Software and game development still active?

UIBuzz - Software and game development is currently highly active with new episodes monthly. Average episode length is 9m.

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